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This is a game about stylishly killing enemies in order to rack up points.The game’s levels are not particularly difficult to get through.
You’ll find yourself in the shoes of an unnamed protagonist who travels through time for some reason (his best friend’s a talking banana! Before talking about the game for its merits though, let’s take a detour to discuss the game’s use of violence, and how it fits in the grand scheme of things.I make this digression on game violence because I spent my entire playtime of My Friend Pedro desperately trying to squeeze some meaning from it; to grasp some kind of profound, thought-out perspective.But I can’t shake this interpretation: to enjoy this game, you must simply enjoy being the perpetrator of violence.After continuous outcrys for more, it made sense to turn this small Flash game in to a proper thing.And so Dead Toast Entertainment is currently working on "My Friend Pedro: Blood Bullets Bananas" together with publishing partner Devolver Digital.Going indie, lone-wolfing it The transition from full time employee to being full time indie was scary but super exciting!And to make things even more exciting Victor decided to leave England (where he'd been living during his time with Media Molecule) and move to Rio de Janeiro, Brazil. During his time in Brazil he picked up his indie endeavors where he had left them and started working on 'Nunchuck Charlie: A Love Story', a free Flash-game sponsored by Adult Swim Games.Score hunting is the name of the game in My Friend Pedro.Each level has its own set of global leaderboards, challenging players to achieve the highest possible score they can.It’s not uncommon for games as a medium to use extreme violence for the sake of comedy – we see examples like No More Heroes and Dead Rising from Japan and everything from Bulletstorm to Borderlands in the west – and it seems as if comedic hyperviolence is much more prevalent in games than any other medium.And into the mix we can then consider games like Hotline Miami and Overgrowth – games which portray violence as something dark and defamiliarising, as a last resort to ensure personal survival, and yet sickly, intoxicatingly gratifying.